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<note><title>WWDC 2014 Videos Watched List</title><content><![CDATA[<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<en-todo checked="true"/>101 - Keynote
<div><en-todo checked="true"/>102 - Platforms State of the Union</div>
<div><en-todo/>103 - Apple Design Awards</div>
<div><en-todo/>201 - Advanced Topics in Internationalization</div>
<div><en-todo/>202 - What's New in Cocoa Touch</div>
<div><en-todo/>203 - Introducing HealthKit</div>
<div><en-todo/>204 - What's New in Cocoa</div>
<div><en-todo/>205 - Creating Extensions for iOS and OS X, Part 1</div>
<div><en-todo/>206 - Introducing the Modern WebKit API</div>
<div><en-todo/>207 - Accessibility on OS X</div>
<div><en-todo/>208 - Introducing CloudKit</div>
<div><en-todo/>209 - Adapting Your App to the New UI of OS X Yosemite</div>
<div><en-todo/>210 - Accessibility on iOS</div>
<div><en-todo/>211 - Designing Intuitive User Experiences</div>
<div><en-todo/>212 - Storyboards and Controllers on OS X</div>
<div><en-todo/>213 - Introducing HomeKit</div>
<div><en-todo/>214 - View Controller Advancements in iOS 8</div>
<div><en-todo/>216 - Building Adaptive Apps with UIKit</div>
<div><en-todo/>217 - Creating Extensions for iOS and OS X, Part 2</div>
<div><en-todo/>218 - Designing a Great In-App Purchase Experience</div>
<div><en-todo/>219 - Adopting Handoff on iOS and OS X</div>
<div><en-todo/>220 - Adopting Advanced Features of the New UI of OS X Yosemite</div>
<div><en-todo/>221 - Creating Custom iOS User Interfaces</div>
<div><en-todo/>222 - Optimize Your Earning Power With iAd</div>
<div><en-todo/>223 - Prototyping: Fake It Till You Make It</div>
<div><en-todo/>224 - Core iOS Application Architectural Patterns</div>
<div><en-todo/>225 - What's New in Core Data</div>
<div><en-todo/>226 - What's New in Table and Collection Views</div>
<div><en-todo/>227 - Creating Modern Cocoa Apps</div>
<div><en-todo/>228 - A Look Inside Presentation Controllers</div>
<div><en-todo/>229 - Advanced iOS Application Architecture and Patterns</div>
<div><en-todo/>230 - Making a Great First Impression With Strong Onboarding Design</div>
<div><en-todo/>231 - Advanced CloudKit</div>
<div><en-todo/>232 - Advanced User Interfaces with Collection Views</div>
<div><en-todo/>233 - Sharing code between iOS and OS X</div>
<div><en-todo/>234 - Building a Document-based App</div>
<div><en-todo/>235 - Advanced Scrollviews and Touch Handling Techniques</div>
<div><en-todo/>236 - Building Interruptible and Responsive Interactions</div>
<div><en-todo/>237 - A Strategy for Great Work</div>
<div><en-todo/>301 - Affiliate Tools for App Developers</div>
<div><en-todo/>302 - The New iTunes Connect</div>
<div><en-todo/>303 - Optimizing In-App Purchases</div>
<div><en-todo/>304 - Creating Great App Previews</div>
<div><en-todo/>305 - Preventing Unauthorized Purchases with Receipts</div>
<div><en-todo/>306 - JavaScript for Automation</div>
<div><en-todo/>401 - What's New in Xcode 6</div>
<div><en-todo/>402 - Introduction to Swift</div>
<div><en-todo/>403 - Intermediate Swift</div>
<div><en-todo/>404 - Advanced Swift</div>
<div><en-todo/>406 - Integrating Swift with Objective-C</div>
<div><en-todo/>407 - Swift Interoperability In Depth</div>
<div><en-todo/>408 - Swift Playgrounds</div>
<div><en-todo/>409 - Introduction to LLDB and the Swift REPL</div>
<div><en-todo/>410 - Advanced Swift Debugging in LLDB</div>
<div><en-todo/>411 - What's New in Interface Builder</div>
<div><en-todo/>412 - Localizing with Xcode 6</div>
<div><en-todo/>413 - Debugging in Xcode 6</div>
<div><en-todo/>414 - Testing in Xcode 6</div>
<div><en-todo/>415 - Continuous Integration with Xcode 6</div>
<div><en-todo/>416 - Building Modern Frameworks</div>
<div><en-todo/>417 - What's New in LLVM</div>
<div><en-todo/>418 - Improving Your App with Instruments</div>
<div><en-todo/>419 - Advanced Graphics and Animations for iOS Apps</div>
<div><en-todo/>501 - What's New in Core Audio</div>
<div><en-todo/>502 - AVAudioEngine in Practice</div>
<div><en-todo/>503 - Mastering Modern Media Playback</div>
<div><en-todo/>504 - Advanced Media for the Web</div>
<div><en-todo/>505 - Harnessing Metadata in Audiovisual Media</div>
<div><en-todo/>506 - Your App, Your Website, and Safari</div>
<div><en-todo/>508 - Camera Capture: Manual Controls</div>
<div><en-todo/>509 - Creating 3D Interactive Content with WebGL</div>
<div><en-todo/>510 - What's New in iAd Workbench</div>
<div><en-todo/>511 - Introducing the Photos Frameworks</div>
<div><en-todo/>512 - Web Inspector and Modern JavaScript</div>
<div><en-todo/>513 - Direct Access to Video Encoding and Decoding</div>
<div><en-todo/>514 - Advances in Core Image</div>
<div><en-todo/>515 - Developing Core Image Filters for iOS</div>
<div><en-todo/>516 - Improving the Accessibility and Usability of Complex Web Applications</div>
<div><en-todo/>517 - Designing Responsive Web Experiences</div>
<div><en-todo/>601 - Harnessing the Power of the Mac Pro with OpenGL and OpenCL</div>
<div><en-todo/>602 - Ingredients of Great Games</div>
<div><en-todo/>603 - Working with Metal: Overview</div>
<div><en-todo/>604 - Working with Metal: Fundamentals</div>
<div><en-todo/>605 - Working with Metal: Advanced</div>
<div><en-todo/>606 - What's New in SpriteKit</div>
<div><en-todo/>608 - Best Practices for Building SpriteKit Games</div>
<div><en-todo/>609 - What's New in SceneKit</div>
<div><en-todo/>610 - Building a Game with SceneKit</div>
<div><en-todo/>611 - Designing for Game Controllers</div>
<div><en-todo/>612 - Motion Tracking with the Core Motion Framework</div>
<div><en-todo/>701 - Designing Accessories for iOS and OS X</div>
<div><en-todo/>702 - Managing Apple Devices</div>
<div><en-todo/>703 - What's New in the Accelerate Framework</div>
<div><en-todo/>704 - Building Apps for Enterprise and Education</div>
<div><en-todo/>705 - Distributing Enterprise Apps</div>
<div><en-todo/>706 - What's New in Core Location</div>
<div><en-todo/>707 - What's New in Foundation Networking</div>
<div><en-todo/>708 - Taking Core Location Indoors</div>
<div><en-todo/>709 - Cross Platform Nearby Networking</div>
<div><en-todo/>710 - Writing Energy Efficient Code, Part 1</div>
<div><en-todo/>711 - Keychain and Authentication with Touch ID</div>
<div><en-todo/>712 - Writing Energy Efficient Code, Part 2</div>
<div><en-todo/>713 - What's New in iOS Notifications</div>
<div><en-todo/>714 - Fix Bugs Faster using Activity Tracing</div>
<div><en-todo/>715 - User Privacy in iOS and OS X</div>
<div><en-todo/>716 - Power, Performance and Diagnostics: What's new in GCD and XPC</div>
<div><en-todo/>717 - Kids and Apps</div>
<div><en-todo/>718 - Adopting AirPrint</div>
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]]></content><created>20140607T015616Z</created><updated>20140607T020743Z</updated><note-attributes><latitude>37.3318</latitude><longitude>-122.0312</longitude><altitude>292</altitude><author>Paul Brown</author><reminder-order>0</reminder-order></note-attributes></note>
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